<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.14"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>PxPhysics.h Source File</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="navtreedata.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
  $(document).ready(initResizable);
/* @license-end */</script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td id="projectlogo"><img alt="Logo" src="PhysXLogoBlack.png"/></td>
 </tr>
 </tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.14 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
var searchBox = new SearchBox("searchBox", "search",false,'Search');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(function() {
  initMenu('',true,false,'search.php','Search');
  $(document).ready(function() { init_search(); });
});
/* @license-end */</script>
<div id="main-nav"></div>
</div><!-- top -->
<div id="side-nav" class="ui-resizable side-nav-resizable">
  <div id="nav-tree">
    <div id="nav-tree-contents">
      <div id="nav-sync" class="sync"></div>
    </div>
  </div>
  <div id="splitbar" style="-moz-user-select:none;" 
       class="ui-resizable-handle">
  </div>
</div>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(document).ready(function(){initNavTree('PxPhysics_8h_source.html','');});
/* @license-end */
</script>
<div id="doc-content">
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0" 
        name="MSearchResults" id="MSearchResults">
</iframe>
</div>

<div class="header">
  <div class="headertitle">
<div class="title">PxPhysics.h</div>  </div>
</div><!--header-->
<div class="contents">
<a href="PxPhysics_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_NX_PHYSICS</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#define PX_PHYSICS_NX_PHYSICS</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxDeletionListener_8h.html">PxDeletionListener.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxTransform_8h.html">foundation/PxTransform.h</a>&quot;</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxShape_8h.html">PxShape.h</a>&quot;</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;{</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="keyword">class </span><a class="code" href="classPxPvd.html">PxPvd</a>;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="keyword">class </span><a class="code" href="classPxPhysicsInsertionCallback.html">PxPhysicsInsertionCallback</a>;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="keyword">class </span><a class="code" href="classPxRigidActor.html">PxRigidActor</a>;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="keyword">class </span><a class="code" href="classPxConstraintConnector.html">PxConstraintConnector</a>;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="keyword">struct </span><a class="code" href="structPxConstraintShaderTable.html">PxConstraintShaderTable</a>;</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="keyword">class </span><a class="code" href="classPxGeometry.html">PxGeometry</a>;</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;<span class="keyword">class </span><a class="code" href="classPxFoundation.html">PxFoundation</a>;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="keyword">class </span><a class="code" href="classPxSerializationRegistry.html">PxSerializationRegistry</a>;</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="keyword">class </span><a class="code" href="classPxPruningStructure.html">PxPruningStructure</a>;</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;<span class="keyword">class </span><a class="code" href="classPxBVHStructure.html">PxBVHStructure</a>;</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div><div class="line"><a name="l00071"></a><span class="lineno"><a class="line" href="classPxPhysics.html">   71</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPxPhysics.html">PxPhysics</a></div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;{</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;    </div><div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="classPxPhysics.html#a5d2cea62dd20865d8c13b8d07bd6fb60">   79</a></span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxPhysics.html#a5d2cea62dd20865d8c13b8d07bd6fb60">~PxPhysics</a>() {}</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;    </div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxFoundation.html">PxFoundation</a>&amp;       getFoundation() = 0;</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;        </div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxAggregate.html">PxAggregate</a>*        createAggregate(<a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> maxSize, <span class="keywordtype">bool</span> enableSelfCollision)    = 0;</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classPxTolerancesScale.html">PxTolerancesScale</a>&amp;        getTolerancesScale() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxTriangleMesh.html">PxTriangleMesh</a>*    createTriangleMesh(<a class="code" href="classPxInputStream.html">PxInputStream</a>&amp; stream) = 0;</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;    </div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getNbTriangleMeshes() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;</div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getTriangleMeshes(<a class="code" href="classPxTriangleMesh.html">PxTriangleMesh</a>** userBuffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> bufferSize, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> startIndex=0) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;</div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxHeightField.html">PxHeightField</a>*      createHeightField(<a class="code" href="classPxInputStream.html">PxInputStream</a>&amp; stream) = 0;</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;</div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getNbHeightFields() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;</div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getHeightFields(<a class="code" href="classPxHeightField.html">PxHeightField</a>** userBuffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> bufferSize, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> startIndex=0) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;</div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxConvexMesh.html">PxConvexMesh</a>*       createConvexMesh(<a class="code" href="classPxInputStream.html">PxInputStream</a> &amp;stream)                 = 0;</div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;</div><div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getNbConvexMeshes() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;</div><div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getConvexMeshes(<a class="code" href="classPxConvexMesh.html">PxConvexMesh</a>** userBuffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> bufferSize, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> startIndex=0) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;</div><div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxBVHStructure.html">PxBVHStructure</a>*     createBVHStructure(<a class="code" href="classPxInputStream.html">PxInputStream</a> &amp;stream)                   = 0;</div><div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;</div><div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getNbBVHStructures() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;</div><div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getBVHStructures(<a class="code" href="classPxBVHStructure.html">PxBVHStructure</a>** userBuffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> bufferSize, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> startIndex=0) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;</div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;</div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;</div><div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxScene.html">PxScene</a>*            createScene(<span class="keyword">const</span> <a class="code" href="classPxSceneDesc.html">PxSceneDesc</a>&amp; sceneDesc) = 0;</div><div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;</div><div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getNbScenes()           <span class="keyword">const</span>   = 0;</div><div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;</div><div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getScenes(<a class="code" href="classPxScene.html">PxScene</a>** userBuffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> bufferSize, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> startIndex=0) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;    </div><div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;</div><div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;</div><div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxRigidStatic.html">PxRigidStatic</a>*      createRigidStatic(<span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; pose) = 0;</div><div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;</div><div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxRigidDynamic.html">PxRigidDynamic</a>*      createRigidDynamic(<span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; pose) = 0;</div><div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;</div><div class="line"><a name="l00356"></a><span class="lineno">  356</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxPruningStructure.html">PxPruningStructure</a>* createPruningStructure(<a class="code" href="classPxRigidActor.html">PxRigidActor</a>*<span class="keyword">const</span>* actors, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> nbActors)  = 0;</div><div class="line"><a name="l00357"></a><span class="lineno">  357</span>&#160;</div><div class="line"><a name="l00359"></a><span class="lineno">  359</span>&#160;</div><div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160;    </div><div class="line"><a name="l00377"></a><span class="lineno"><a class="line" href="classPxPhysics.html#abc564607f208cbc1944880172a3d62fe">  377</a></span>&#160;    <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxShape.html">PxShape</a>*    <a class="code" href="classPxPhysics.html#abc564607f208cbc1944880172a3d62fe">createShape</a>(    <span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>, </div><div class="line"><a name="l00378"></a><span class="lineno">  378</span>&#160;                                                <span class="keyword">const</span> <a class="code" href="classPxMaterial.html">PxMaterial</a>&amp; material, </div><div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;                                                <span class="keywordtype">bool</span> isExclusive = <span class="keyword">false</span>, </div><div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;                                                <a class="code" href="classPxFlags.html">PxShapeFlags</a> shapeFlags = <a class="code" href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1aa1b3a6f33eb84ee2dc74eac63aa86f2a4">PxShapeFlag::eVISUALIZATION</a> | <a class="code" href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1aabc7ec24b00ed57f3914482f0706c6273">PxShapeFlag::eSCENE_QUERY_SHAPE</a> | <a class="code" href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1aa7fa4fea0eecda9cc80a7aaa11a22df52">PxShapeFlag::eSIMULATION_SHAPE</a>)</div><div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;    {</div><div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;        <a class="code" href="classPxMaterial.html">PxMaterial</a>* materialPtr = <span class="keyword">const_cast&lt;</span><a class="code" href="classPxMaterial.html">PxMaterial</a>*<span class="keyword">&gt;</span>(&amp;material);</div><div class="line"><a name="l00383"></a><span class="lineno">  383</span>&#160;        <span class="keywordflow">return</span> createShape(<a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>, &amp;materialPtr, 1, isExclusive, shapeFlags);</div><div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;    }</div><div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;</div><div class="line"><a name="l00401"></a><span class="lineno">  401</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxShape.html">PxShape</a>*            createShape(<span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>, </div><div class="line"><a name="l00402"></a><span class="lineno">  402</span>&#160;                                            <a class="code" href="classPxMaterial.html">PxMaterial</a>*<span class="keyword">const</span> * materials, </div><div class="line"><a name="l00403"></a><span class="lineno">  403</span>&#160;                                            <a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> materialCount, </div><div class="line"><a name="l00404"></a><span class="lineno">  404</span>&#160;                                            <span class="keywordtype">bool</span> isExclusive = <span class="keyword">false</span>,</div><div class="line"><a name="l00405"></a><span class="lineno">  405</span>&#160;                                            <a class="code" href="classPxFlags.html">PxShapeFlags</a> shapeFlags = <a class="code" href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1aa1b3a6f33eb84ee2dc74eac63aa86f2a4">PxShapeFlag::eVISUALIZATION</a> | <a class="code" href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1aabc7ec24b00ed57f3914482f0706c6273">PxShapeFlag::eSCENE_QUERY_SHAPE</a> | <a class="code" href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1aa7fa4fea0eecda9cc80a7aaa11a22df52">PxShapeFlag::eSIMULATION_SHAPE</a>) = 0;</div><div class="line"><a name="l00406"></a><span class="lineno">  406</span>&#160;</div><div class="line"><a name="l00414"></a><span class="lineno">  414</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getNbShapes() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00415"></a><span class="lineno">  415</span>&#160;</div><div class="line"><a name="l00430"></a><span class="lineno">  430</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getShapes(<a class="code" href="classPxShape.html">PxShape</a>** userBuffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> bufferSize, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> startIndex=0) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00431"></a><span class="lineno">  431</span>&#160;</div><div class="line"><a name="l00433"></a><span class="lineno">  433</span>&#160;</div><div class="line"><a name="l00436"></a><span class="lineno">  436</span>&#160;</div><div class="line"><a name="l00453"></a><span class="lineno">  453</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxConstraint.html">PxConstraint</a>*      createConstraint(<a class="code" href="classPxRigidActor.html">PxRigidActor</a>* actor0, <a class="code" href="classPxRigidActor.html">PxRigidActor</a>* actor1, <a class="code" href="classPxConstraintConnector.html">PxConstraintConnector</a>&amp; connector, <span class="keyword">const</span> <a class="code" href="structPxConstraintShaderTable.html">PxConstraintShaderTable</a>&amp; shaders, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> dataSize)       = 0;</div><div class="line"><a name="l00454"></a><span class="lineno">  454</span>&#160;</div><div class="line"><a name="l00462"></a><span class="lineno">  462</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxArticulation.html">PxArticulation</a>*                     createArticulation() = 0;</div><div class="line"><a name="l00463"></a><span class="lineno">  463</span>&#160;</div><div class="line"><a name="l00471"></a><span class="lineno">  471</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxArticulationReducedCoordinate.html">PxArticulationReducedCoordinate</a>*    createArticulationReducedCoordinate() = 0;</div><div class="line"><a name="l00472"></a><span class="lineno">  472</span>&#160;</div><div class="line"><a name="l00473"></a><span class="lineno">  473</span>&#160;</div><div class="line"><a name="l00475"></a><span class="lineno">  475</span>&#160;</div><div class="line"><a name="l00478"></a><span class="lineno">  478</span>&#160;</div><div class="line"><a name="l00490"></a><span class="lineno">  490</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxMaterial.html">PxMaterial</a>*        createMaterial(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="PxContact_8h.html#a1ba3449497a66e9fdd43284db59e3b16">staticFriction</a>, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="PxContact_8h.html#aae3dd00c0f538145722eaa04898db49b">dynamicFriction</a>, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="PxConstraintDesc_8h.html#a18b2ce476648ae63ac21250c88cb0189">restitution</a>)        = 0;</div><div class="line"><a name="l00491"></a><span class="lineno">  491</span>&#160;</div><div class="line"><a name="l00492"></a><span class="lineno">  492</span>&#160;</div><div class="line"><a name="l00500"></a><span class="lineno">  500</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getNbMaterials() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00501"></a><span class="lineno">  501</span>&#160;</div><div class="line"><a name="l00516"></a><span class="lineno">  516</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getMaterials(<a class="code" href="classPxMaterial.html">PxMaterial</a>** userBuffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> bufferSize, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> startIndex=0) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00517"></a><span class="lineno">  517</span>&#160;</div><div class="line"><a name="l00519"></a><span class="lineno">  519</span>&#160;</div><div class="line"><a name="l00522"></a><span class="lineno">  522</span>&#160;</div><div class="line"><a name="l00538"></a><span class="lineno">  538</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> registerDeletionListener(<a class="code" href="classPxDeletionListener.html">PxDeletionListener</a>&amp; observer, <span class="keyword">const</span> <a class="code" href="classPxFlags.html">PxDeletionEventFlags</a>&amp; deletionEvents, <span class="keywordtype">bool</span> restrictedObjectSet = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00539"></a><span class="lineno">  539</span>&#160;</div><div class="line"><a name="l00549"></a><span class="lineno">  549</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> unregisterDeletionListener(<a class="code" href="classPxDeletionListener.html">PxDeletionListener</a>&amp; observer) = 0;</div><div class="line"><a name="l00550"></a><span class="lineno">  550</span>&#160;</div><div class="line"><a name="l00566"></a><span class="lineno">  566</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> registerDeletionListenerObjects(<a class="code" href="classPxDeletionListener.html">PxDeletionListener</a>&amp; observer, <span class="keyword">const</span> <a class="code" href="classPxBase.html">PxBase</a>* <span class="keyword">const</span>* observables, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> observableCount) = 0;</div><div class="line"><a name="l00567"></a><span class="lineno">  567</span>&#160;</div><div class="line"><a name="l00583"></a><span class="lineno">  583</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> unregisterDeletionListenerObjects(<a class="code" href="classPxDeletionListener.html">PxDeletionListener</a>&amp; observer, <span class="keyword">const</span> <a class="code" href="classPxBase.html">PxBase</a>* <span class="keyword">const</span>* observables, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> observableCount) = 0;</div><div class="line"><a name="l00584"></a><span class="lineno">  584</span>&#160;</div><div class="line"><a name="l00593"></a><span class="lineno">  593</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxPhysicsInsertionCallback.html">PxPhysicsInsertionCallback</a>&amp; getPhysicsInsertionCallback() = 0;</div><div class="line"><a name="l00594"></a><span class="lineno">  594</span>&#160;</div><div class="line"><a name="l00596"></a><span class="lineno">  596</span>&#160;};</div><div class="line"><a name="l00597"></a><span class="lineno">  597</span>&#160;</div><div class="line"><a name="l00598"></a><span class="lineno">  598</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00599"></a><span class="lineno">  599</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00600"></a><span class="lineno">  600</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00601"></a><span class="lineno">  601</span>&#160;</div><div class="line"><a name="l00609"></a><span class="lineno">  609</span>&#160;<a class="code" href="Pxc_8h.html#aea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> <a class="code" href="group__common.html#ga4636d12a5a01930fa258136f3f93366f">PX_PHYSX_CORE_API</a> <span class="keywordtype">void</span> <a class="code" href="group__foundation.html#ga65a319adb859941e5bd98575280b8d19">PX_CALL_CONV</a> <a class="code" href="group__physics.html#ga92144d0904f8a696f85737c576b88d9f">PxRegisterArticulations</a>(physx::PxPhysics&amp; physics);</div><div class="line"><a name="l00610"></a><span class="lineno">  610</span>&#160;</div><div class="line"><a name="l00611"></a><span class="lineno">  611</span>&#160;</div><div class="line"><a name="l00619"></a><span class="lineno">  619</span>&#160;<a class="code" href="Pxc_8h.html#aea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> <a class="code" href="group__common.html#ga4636d12a5a01930fa258136f3f93366f">PX_PHYSX_CORE_API</a> <span class="keywordtype">void</span> <a class="code" href="group__foundation.html#ga65a319adb859941e5bd98575280b8d19">PX_CALL_CONV</a> <a class="code" href="group__physics.html#gafa22d81f1318ef3c37f1d746ac686c22">PxRegisterArticulationsReducedCoordinate</a>(physx::PxPhysics&amp; physics);</div><div class="line"><a name="l00620"></a><span class="lineno">  620</span>&#160;</div><div class="line"><a name="l00638"></a><span class="lineno">  638</span>&#160;<a class="code" href="Pxc_8h.html#aea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> <a class="code" href="group__common.html#ga4636d12a5a01930fa258136f3f93366f">PX_PHYSX_CORE_API</a> <span class="keywordtype">void</span> <a class="code" href="group__foundation.html#ga65a319adb859941e5bd98575280b8d19">PX_CALL_CONV</a> <a class="code" href="group__physics.html#gae3a84455caaa6a7de67513ea29a315e1">PxRegisterHeightFields</a>(physx::PxPhysics&amp; physics);</div><div class="line"><a name="l00639"></a><span class="lineno">  639</span>&#160;</div><div class="line"><a name="l00661"></a><span class="lineno">  661</span>&#160;<a class="code" href="Pxc_8h.html#aea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> <a class="code" href="group__common.html#ga4636d12a5a01930fa258136f3f93366f">PX_PHYSX_CORE_API</a> physx::PxPhysics* <a class="code" href="group__foundation.html#ga65a319adb859941e5bd98575280b8d19">PX_CALL_CONV</a> <a class="code" href="group__physics.html#gad63c429157f9c8c87fcd0ea2f9b79f66">PxCreateBasePhysics</a>(<a class="code" href="namespacephysx.html#a9b7fbd746d18bf5b6545713a8d818f41">physx::PxU32</a> version,</div><div class="line"><a name="l00662"></a><span class="lineno">  662</span>&#160;                                                                                 physx::PxFoundation&amp; foundation,</div><div class="line"><a name="l00663"></a><span class="lineno">  663</span>&#160;                                                                                 <span class="keyword">const</span> physx::PxTolerancesScale&amp; scale,                                                                              </div><div class="line"><a name="l00664"></a><span class="lineno">  664</span>&#160;                                                                                 <span class="keywordtype">bool</span> trackOutstandingAllocations = <span class="keyword">false</span>,</div><div class="line"><a name="l00665"></a><span class="lineno">  665</span>&#160;                                                                                 physx::PxPvd* pvd = NULL);</div><div class="line"><a name="l00666"></a><span class="lineno">  666</span>&#160;</div><div class="line"><a name="l00692"></a><span class="lineno"><a class="line" href="group__physics.html#ga8039bfec65da68b2294a97175ddb2c66">  692</a></span>&#160;<a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> physx::PxPhysics* <a class="code" href="group__physics.html#ga8039bfec65da68b2294a97175ddb2c66">PxCreatePhysics</a>(<a class="code" href="namespacephysx.html#a9b7fbd746d18bf5b6545713a8d818f41">physx::PxU32</a> version,</div><div class="line"><a name="l00693"></a><span class="lineno">  693</span>&#160;                                            physx::PxFoundation&amp; foundation,</div><div class="line"><a name="l00694"></a><span class="lineno">  694</span>&#160;                                            <span class="keyword">const</span> physx::PxTolerancesScale&amp; scale,                                          </div><div class="line"><a name="l00695"></a><span class="lineno">  695</span>&#160;                                            <span class="keywordtype">bool</span> trackOutstandingAllocations = <span class="keyword">false</span>,</div><div class="line"><a name="l00696"></a><span class="lineno">  696</span>&#160;                                            physx::PxPvd* pvd = NULL )</div><div class="line"><a name="l00697"></a><span class="lineno">  697</span>&#160;{</div><div class="line"><a name="l00698"></a><span class="lineno">  698</span>&#160;    physx::PxPhysics* physics = <a class="code" href="group__physics.html#gad63c429157f9c8c87fcd0ea2f9b79f66">PxCreateBasePhysics</a>(version, foundation, scale, trackOutstandingAllocations, pvd);</div><div class="line"><a name="l00699"></a><span class="lineno">  699</span>&#160;    <span class="keywordflow">if</span>(!physics)</div><div class="line"><a name="l00700"></a><span class="lineno">  700</span>&#160;        <span class="keywordflow">return</span> NULL;</div><div class="line"><a name="l00701"></a><span class="lineno">  701</span>&#160;</div><div class="line"><a name="l00702"></a><span class="lineno">  702</span>&#160;    <a class="code" href="group__physics.html#ga92144d0904f8a696f85737c576b88d9f">PxRegisterArticulations</a>(*physics);</div><div class="line"><a name="l00703"></a><span class="lineno">  703</span>&#160;    <a class="code" href="group__physics.html#gafa22d81f1318ef3c37f1d746ac686c22">PxRegisterArticulationsReducedCoordinate</a>(*physics);</div><div class="line"><a name="l00704"></a><span class="lineno">  704</span>&#160;    <a class="code" href="group__physics.html#gae3a84455caaa6a7de67513ea29a315e1">PxRegisterHeightFields</a>(*physics);</div><div class="line"><a name="l00705"></a><span class="lineno">  705</span>&#160;</div><div class="line"><a name="l00706"></a><span class="lineno">  706</span>&#160;    <span class="keywordflow">return</span> physics;</div><div class="line"><a name="l00707"></a><span class="lineno">  707</span>&#160;}</div><div class="line"><a name="l00708"></a><span class="lineno">  708</span>&#160;</div><div class="line"><a name="l00709"></a><span class="lineno">  709</span>&#160;</div><div class="line"><a name="l00717"></a><span class="lineno">  717</span>&#160;<span class="preprocessor">#ifdef __clang__</span></div><div class="line"><a name="l00718"></a><span class="lineno">  718</span>&#160;<span class="preprocessor">#pragma clang diagnostic push</span></div><div class="line"><a name="l00719"></a><span class="lineno">  719</span>&#160;<span class="preprocessor">#pragma clang diagnostic ignored &quot;-Wreturn-type-c-linkage&quot;</span></div><div class="line"><a name="l00720"></a><span class="lineno">  720</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00721"></a><span class="lineno">  721</span>&#160;</div><div class="line"><a name="l00722"></a><span class="lineno">  722</span>&#160;<a class="code" href="Pxc_8h.html#aea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> <a class="code" href="group__common.html#ga4636d12a5a01930fa258136f3f93366f">PX_PHYSX_CORE_API</a> physx::PxPhysics&amp; <a class="code" href="group__foundation.html#ga65a319adb859941e5bd98575280b8d19">PX_CALL_CONV</a> <a class="code" href="group__physics.html#ga824f991be62d7c28eadf32316562408f">PxGetPhysics</a>();</div><div class="line"><a name="l00723"></a><span class="lineno">  723</span>&#160;</div><div class="line"><a name="l00724"></a><span class="lineno">  724</span>&#160;<span class="preprocessor">#ifdef __clang__</span></div><div class="line"><a name="l00725"></a><span class="lineno">  725</span>&#160;<span class="preprocessor">#pragma clang diagnostic pop</span></div><div class="line"><a name="l00726"></a><span class="lineno">  726</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00727"></a><span class="lineno">  727</span>&#160;</div><div class="line"><a name="l00729"></a><span class="lineno">  729</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="classPxSceneDesc_html"><div class="ttname"><a href="classPxSceneDesc.html">PxSceneDesc</a></div><div class="ttdoc">Descriptor class for scenes. See PxScene. </div><div class="ttdef"><b>Definition:</b> PxSceneDesc.h:471</div></div>
<div class="ttc" id="classPxScene_html"><div class="ttname"><a href="classPxScene.html">PxScene</a></div><div class="ttdoc">A scene is a collection of bodies and constraints which can interact. </div><div class="ttdef"><b>Definition:</b> PxScene.h:169</div></div>
<div class="ttc" id="classPxSerializationRegistry_html"><div class="ttname"><a href="classPxSerializationRegistry.html">PxSerializationRegistry</a></div><div class="ttdoc">Class serving as a registry for XML (RepX) and binary serializable types. </div><div class="ttdef"><b>Definition:</b> PxSerialFramework.h:290</div></div>
<div class="ttc" id="classPxRigidDynamic_html"><div class="ttname"><a href="classPxRigidDynamic.html">PxRigidDynamic</a></div><div class="ttdoc">PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxRigidDynamic.h:83</div></div>
<div class="ttc" id="PxConstraintDesc_8h_html_a18b2ce476648ae63ac21250c88cb0189"><div class="ttname"><a href="PxConstraintDesc_8h.html#a18b2ce476648ae63ac21250c88cb0189">restitution</a></div><div class="ttdeci">PxReal restitution</div><div class="ttdoc">restitution parameter for determining additional &quot;bounce&quot; </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:104</div></div>
<div class="ttc" id="classPxShape_html"><div class="ttname"><a href="classPxShape.html">PxShape</a></div><div class="ttdoc">Abstract class for collision shapes. </div><div class="ttdef"><b>Definition:</b> PxShape.h:142</div></div>
<div class="ttc" id="group__foundation_html_ga6a774eed3cad34b0f636332a3d28c6bb"><div class="ttname"><a href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a></div><div class="ttdeci">#define PX_FORCE_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:351</div></div>
<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
<div class="ttc" id="PxShape_8h_html"><div class="ttname"><a href="PxShape_8h.html">PxShape.h</a></div></div>
<div class="ttc" id="Pxc_8h_html_aea189596f11f07c586d4757cc67e8f7f"><div class="ttname"><a href="Pxc_8h.html#aea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a></div><div class="ttdeci">#define PX_C_EXPORT</div><div class="ttdef"><b>Definition:</b> Pxc.h:54</div></div>
<div class="ttc" id="group__foundation_html_ga65a319adb859941e5bd98575280b8d19"><div class="ttname"><a href="group__foundation.html#ga65a319adb859941e5bd98575280b8d19">PX_CALL_CONV</a></div><div class="ttdeci">#define PX_CALL_CONV</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:315</div></div>
<div class="ttc" id="namespacephysx_html_a9b7fbd746d18bf5b6545713a8d818f41"><div class="ttname"><a href="namespacephysx.html#a9b7fbd746d18bf5b6545713a8d818f41">physx::PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:71</div></div>
<div class="ttc" id="classPxTriangleMesh_html"><div class="ttname"><a href="classPxTriangleMesh.html">PxTriangleMesh</a></div><div class="ttdoc">A triangle mesh, also called a &amp;#39;polygon soup&amp;#39;. </div><div class="ttdef"><b>Definition:</b> PxTriangleMesh.h:126</div></div>
<div class="ttc" id="group__common_html_ga4636d12a5a01930fa258136f3f93366f"><div class="ttname"><a href="group__common.html#ga4636d12a5a01930fa258136f3f93366f">PX_PHYSX_CORE_API</a></div><div class="ttdeci">#define PX_PHYSX_CORE_API</div><div class="ttdef"><b>Definition:</b> PxPhysXCommonConfig.h:59</div></div>
<div class="ttc" id="classPxInputStream_html"><div class="ttname"><a href="classPxInputStream.html">PxInputStream</a></div><div class="ttdoc">Input stream class for I/O. </div><div class="ttdef"><b>Definition:</b> PxIO.h:50</div></div>
<div class="ttc" id="classPxGeometry_html"><div class="ttname"><a href="classPxGeometry.html">PxGeometry</a></div><div class="ttdoc">A geometry object. </div><div class="ttdef"><b>Definition:</b> PxGeometry.h:75</div></div>
<div class="ttc" id="PxPhysXConfig_8h_html"><div class="ttname"><a href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a></div></div>
<div class="ttc" id="classPxConvexMesh_html"><div class="ttname"><a href="classPxConvexMesh.html">PxConvexMesh</a></div><div class="ttdoc">A convex mesh. </div><div class="ttdef"><b>Definition:</b> PxConvexMesh.h:84</div></div>
<div class="ttc" id="classPxPruningStructure_html"><div class="ttname"><a href="classPxPruningStructure.html">PxPruningStructure</a></div><div class="ttdoc">A precomputed pruning structure to accelerate scene queries against newly added actors. </div><div class="ttdef"><b>Definition:</b> PxPruningStructure.h:62</div></div>
<div class="ttc" id="structPxShapeFlag_html_a6edb481aaa3a998c5d6dd3fc4ad87f1aa7fa4fea0eecda9cc80a7aaa11a22df52"><div class="ttname"><a href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1aa7fa4fea0eecda9cc80a7aaa11a22df52">PxShapeFlag::eSIMULATION_SHAPE</a></div><div class="ttdoc">The shape will partake in collision in the physical simulation. </div><div class="ttdef"><b>Definition:</b> PxShape.h:79</div></div>
<div class="ttc" id="classPxRigidActor_html"><div class="ttname"><a href="classPxRigidActor.html">PxRigidActor</a></div><div class="ttdoc">PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...</div><div class="ttdef"><b>Definition:</b> PxRigidActor.h:58</div></div>
<div class="ttc" id="structPxShapeFlag_html_a6edb481aaa3a998c5d6dd3fc4ad87f1aabc7ec24b00ed57f3914482f0706c6273"><div class="ttname"><a href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1aabc7ec24b00ed57f3914482f0706c6273">PxShapeFlag::eSCENE_QUERY_SHAPE</a></div><div class="ttdoc">The shape will partake in scene queries (ray casts, overlap tests, sweeps, ...). </div><div class="ttdef"><b>Definition:</b> PxShape.h:84</div></div>
<div class="ttc" id="classPxFoundation_html"><div class="ttname"><a href="classPxFoundation.html">PxFoundation</a></div><div class="ttdoc">Foundation SDK singleton class. </div><div class="ttdef"><b>Definition:</b> PxFoundation.h:51</div></div>
<div class="ttc" id="group__physics_html_ga92144d0904f8a696f85737c576b88d9f"><div class="ttname"><a href="group__physics.html#ga92144d0904f8a696f85737c576b88d9f">PxRegisterArticulations</a></div><div class="ttdeci">PX_C_EXPORT PX_PHYSX_CORE_API void PX_CALL_CONV PxRegisterArticulations(physx::PxPhysics &amp;physics)</div><div class="ttdoc">Enables the usage of the articulations feature. This function is called automatically inside PxCreate...</div></div>
<div class="ttc" id="classPxHeightField_html"><div class="ttname"><a href="classPxHeightField.html">PxHeightField</a></div><div class="ttdoc">A height field class. </div><div class="ttdef"><b>Definition:</b> PxHeightField.h:85</div></div>
<div class="ttc" id="PxGeometryHelpers_8h_html_aa55209c75b105f03f459417b08801e69"><div class="ttname"><a href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a></div><div class="ttdeci">PxU8 geometry[sizeof(PxGeometry)]</div><div class="ttdef"><b>Definition:</b> PxGeometryHelpers.h:215</div></div>
<div class="ttc" id="classPxArticulationReducedCoordinate_html"><div class="ttname"><a href="classPxArticulationReducedCoordinate.html">PxArticulationReducedCoordinate</a></div><div class="ttdoc">a tree structure of bodies connected by joints that is treated as a unit by the dynamics solver ...</div><div class="ttdef"><b>Definition:</b> PxArticulationReducedCoordinate.h:147</div></div>
<div class="ttc" id="PxContact_8h_html_a1ba3449497a66e9fdd43284db59e3b16"><div class="ttname"><a href="PxContact_8h.html#a1ba3449497a66e9fdd43284db59e3b16">staticFriction</a></div><div class="ttdeci">PxReal staticFriction</div><div class="ttdoc">static friction coefficient </div><div class="ttdef"><b>Definition:</b> PxContact.h:460</div></div>
<div class="ttc" id="classPxPvd_html"><div class="ttname"><a href="classPxPvd.html">PxPvd</a></div><div class="ttdoc">PxPvd is the top-level class for the PVD framework, and the main customer interface for PVD configura...</div><div class="ttdef"><b>Definition:</b> PxPvd.h:114</div></div>
<div class="ttc" id="classPxTransform_html"><div class="ttname"><a href="classPxTransform.html">PxTransform</a></div><div class="ttdoc">class representing a rigid euclidean transform as a quaternion and a vector </div><div class="ttdef"><b>Definition:</b> PxTransform.h:48</div></div>
<div class="ttc" id="group__physics_html_gafa22d81f1318ef3c37f1d746ac686c22"><div class="ttname"><a href="group__physics.html#gafa22d81f1318ef3c37f1d746ac686c22">PxRegisterArticulationsReducedCoordinate</a></div><div class="ttdeci">PX_C_EXPORT PX_PHYSX_CORE_API void PX_CALL_CONV PxRegisterArticulationsReducedCoordinate(physx::PxPhysics &amp;physics)</div><div class="ttdoc">Enables the usage of the reduced coordinate articulations feature. This function is called automatica...</div></div>
<div class="ttc" id="classPxConstraint_html"><div class="ttname"><a href="classPxConstraint.html">PxConstraint</a></div><div class="ttdoc">A plugin class for implementing constraints. </div><div class="ttdef"><b>Definition:</b> PxConstraint.h:108</div></div>
<div class="ttc" id="structPxShapeFlag_html_a6edb481aaa3a998c5d6dd3fc4ad87f1aa1b3a6f33eb84ee2dc74eac63aa86f2a4"><div class="ttname"><a href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1aa1b3a6f33eb84ee2dc74eac63aa86f2a4">PxShapeFlag::eVISUALIZATION</a></div><div class="ttdoc">Enable debug renderer for this shape. </div><div class="ttdef"><b>Definition:</b> PxShape.h:113</div></div>
<div class="ttc" id="classPxDeletionListener_html"><div class="ttname"><a href="classPxDeletionListener.html">PxDeletionListener</a></div><div class="ttdoc">interface to get notification on object deletion </div><div class="ttdef"><b>Definition:</b> PxDeletionListener.h:73</div></div>
<div class="ttc" id="classPxTolerancesScale_html"><div class="ttname"><a href="classPxTolerancesScale.html">PxTolerancesScale</a></div><div class="ttdoc">Class to define the scale at which simulation runs. Most simulation tolerances are calculated in term...</div><div class="ttdef"><b>Definition:</b> PxTolerancesScale.h:56</div></div>
<div class="ttc" id="classPxPhysics_html_abc564607f208cbc1944880172a3d62fe"><div class="ttname"><a href="classPxPhysics.html#abc564607f208cbc1944880172a3d62fe">PxPhysics::createShape</a></div><div class="ttdeci">PX_FORCE_INLINE PxShape * createShape(const PxGeometry &amp;geometry, const PxMaterial &amp;material, bool isExclusive=false, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)</div><div class="ttdoc">Creates a shape which may be attached to multiple actors. </div><div class="ttdef"><b>Definition:</b> PxPhysics.h:377</div></div>
<div class="ttc" id="PxTransform_8h_html"><div class="ttname"><a href="PxTransform_8h.html">PxTransform.h</a></div></div>
<div class="ttc" id="group__physics_html_ga8039bfec65da68b2294a97175ddb2c66"><div class="ttname"><a href="group__physics.html#ga8039bfec65da68b2294a97175ddb2c66">PxCreatePhysics</a></div><div class="ttdeci">PX_INLINE physx::PxPhysics * PxCreatePhysics(physx::PxU32 version, physx::PxFoundation &amp;foundation, const physx::PxTolerancesScale &amp;scale, bool trackOutstandingAllocations=false, physx::PxPvd *pvd=NULL)</div><div class="ttdoc">Creates an instance of the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxPhysics.h:692</div></div>
<div class="ttc" id="classPxMaterial_html"><div class="ttname"><a href="classPxMaterial.html">PxMaterial</a></div><div class="ttdoc">Material class to represent a set of surface properties. </div><div class="ttdef"><b>Definition:</b> PxMaterial.h:143</div></div>
<div class="ttc" id="group__physics_html_ga824f991be62d7c28eadf32316562408f"><div class="ttname"><a href="group__physics.html#ga824f991be62d7c28eadf32316562408f">PxGetPhysics</a></div><div class="ttdeci">PX_C_EXPORT PX_PHYSX_CORE_API physx::PxPhysics &amp;PX_CALL_CONV PxGetPhysics()</div><div class="ttdoc">Retrieves the Physics SDK after it has been created. </div></div>
<div class="ttc" id="PxDeletionListener_8h_html"><div class="ttname"><a href="PxDeletionListener_8h.html">PxDeletionListener.h</a></div></div>
<div class="ttc" id="group__physics_html_gad63c429157f9c8c87fcd0ea2f9b79f66"><div class="ttname"><a href="group__physics.html#gad63c429157f9c8c87fcd0ea2f9b79f66">PxCreateBasePhysics</a></div><div class="ttdeci">PX_C_EXPORT PX_PHYSX_CORE_API physx::PxPhysics *PX_CALL_CONV PxCreateBasePhysics(physx::PxU32 version, physx::PxFoundation &amp;foundation, const physx::PxTolerancesScale &amp;scale, bool trackOutstandingAllocations=false, physx::PxPvd *pvd=NULL)</div><div class="ttdoc">Creates an instance of the physics SDK with minimal additional components registered. </div></div>
<div class="ttc" id="structPxConstraintShaderTable_html"><div class="ttname"><a href="structPxConstraintShaderTable.html">PxConstraintShaderTable</a></div><div class="ttdef"><b>Definition:</b> PxConstraint.h:88</div></div>
<div class="ttc" id="classPxFlags_html"><div class="ttname"><a href="classPxFlags.html">PxFlags</a></div><div class="ttdoc">Container for bitfield flag variables associated with a specific enum type. </div><div class="ttdef"><b>Definition:</b> PxFlags.h:73</div></div>
<div class="ttc" id="classPxPhysics_html"><div class="ttname"><a href="classPxPhysics.html">PxPhysics</a></div><div class="ttdoc">Abstract singleton factory class used for instancing objects in the Physics SDK. </div><div class="ttdef"><b>Definition:</b> PxPhysics.h:71</div></div>
<div class="ttc" id="classPxPhysicsInsertionCallback_html"><div class="ttname"><a href="classPxPhysicsInsertionCallback.html">PxPhysicsInsertionCallback</a></div><div class="ttdoc">Callback interface that permits PxCooking to insert a TriangleMesh, HeightfieldMesh or ConvexMesh dir...</div><div class="ttdef"><b>Definition:</b> PxPhysicsInsertionCallback.h:60</div></div>
<div class="ttc" id="classPxArticulation_html"><div class="ttname"><a href="classPxArticulation.html">PxArticulation</a></div><div class="ttdoc">a tree structure of bodies connected by joints that is treated as a unit by the dynamics solver ...</div><div class="ttdef"><b>Definition:</b> PxArticulation.h:76</div></div>
<div class="ttc" id="classPxPhysics_html_a5d2cea62dd20865d8c13b8d07bd6fb60"><div class="ttname"><a href="classPxPhysics.html#a5d2cea62dd20865d8c13b8d07bd6fb60">PxPhysics::~PxPhysics</a></div><div class="ttdeci">virtual ~PxPhysics()</div><div class="ttdef"><b>Definition:</b> PxPhysics.h:79</div></div>
<div class="ttc" id="classPxAggregate_html"><div class="ttname"><a href="classPxAggregate.html">PxAggregate</a></div><div class="ttdoc">Class to aggregate actors into a single broad-phase entry. </div><div class="ttdef"><b>Definition:</b> PxAggregate.h:70</div></div>
<div class="ttc" id="namespacephysx_html_a9caf1cbcda071b6d2a9c069faa99da23"><div class="ttname"><a href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">physx::PxU16</a></div><div class="ttdeci">uint16_t PxU16</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:73</div></div>
<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
<div class="ttc" id="classPxRigidStatic_html"><div class="ttname"><a href="classPxRigidStatic.html">PxRigidStatic</a></div><div class="ttdoc">PxRigidStatic represents a static rigid body simulation object in the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxRigidStatic.h:59</div></div>
<div class="ttc" id="classPxBVHStructure_html"><div class="ttname"><a href="classPxBVHStructure.html">PxBVHStructure</a></div><div class="ttdoc">Class representing the bounding volume hierarchy structure. </div><div class="ttdef"><b>Definition:</b> PxBVHStructure.h:57</div></div>
<div class="ttc" id="classPxBase_html"><div class="ttname"><a href="classPxBase.html">PxBase</a></div><div class="ttdoc">Base class for objects that can be members of a PxCollection. </div><div class="ttdef"><b>Definition:</b> PxBase.h:73</div></div>
<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
<div class="ttc" id="PxContact_8h_html_aae3dd00c0f538145722eaa04898db49b"><div class="ttname"><a href="PxContact_8h.html#aae3dd00c0f538145722eaa04898db49b">dynamicFriction</a></div><div class="ttdeci">PxReal dynamicFriction</div><div class="ttdoc">dynamic friction coefficient </div><div class="ttdef"><b>Definition:</b> PxContact.h:459</div></div>
<div class="ttc" id="group__physics_html_gae3a84455caaa6a7de67513ea29a315e1"><div class="ttname"><a href="group__physics.html#gae3a84455caaa6a7de67513ea29a315e1">PxRegisterHeightFields</a></div><div class="ttdeci">PX_C_EXPORT PX_PHYSX_CORE_API void PX_CALL_CONV PxRegisterHeightFields(physx::PxPhysics &amp;physics)</div><div class="ttdoc">Enables the usage of the heightfield feature. </div></div>
<div class="ttc" id="classPxConstraintConnector_html"><div class="ttname"><a href="classPxConstraintConnector.html">PxConstraintConnector</a></div><div class="ttdoc">This class connects a custom constraint to the SDK. </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:352</div></div>
</div><!-- fragment --></div><!-- contents -->
</div><!-- doc-content -->
<!-- HTML footer for doxygen 1.8.14-->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>
    <li class="navelem"><a class="el" href="dir_713b4d6d20ce249967929ad234a3da6e.html">include</a></li><li class="navelem"><a class="el" href="PxPhysics_8h.html">PxPhysics.h</a></li>
    <li class="footer">Copyright &copy; 2008-2021 NVIDIA Corporation, 2788 San Tomas Expressway, Santa Clara, CA 95051 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a></li>
  </ul>
</div>
</body>
</html>
